Storytellers fear saying it, Players need to hear it, and games benefit from it. How can these two letters really benefit a game, and how can Storytellers and Players learn to communicate it?
It’s hard to say “no” to people. It’s made even more complicated when a Storyteller worries about losing players because they were told they couldn’t have something they wanted. How do you say “no” and keep your attendance growing? How do you say “no” and keep your game happy?