Hints, tips, advice and wisdom for players and runners of role-playing games

Archive for June, 2013|Monthly archive page

Someone Cast Resurrection

In Community, Playing, Storytelling on June 26, 2013 at 10:26 am

IMG_3340No one wants to admit it, but playing role playing games is a dying hobby. The classic days of game stores’ shelves filled with RPG manuals are long past, and even comic book stores (disappearing in their own right) barely stock anything beyond the two main D&D books. Even if the shelf space still existed, there aren’t enough game lines or currently produced books to fill them. The cause of the demise of the industry is debatable. Maybe it was players leaving to play WoW. Maybe it was game developers losing touch with their players. Maybe it was the money lost in pirated pdf’s of their products. Regardless, the number of players is dwindling.

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Saying, “No.”

In Storytelling on June 20, 2013 at 11:00 am

IMG_3337Storytellers fear saying it, Players need to hear it, and games benefit from it. How can these two letters really benefit a game, and how can Storytellers and Players learn to communicate it?

It’s hard to say “no” to people. It’s made even more complicated when a Storyteller worries about losing players because they were told they couldn’t have something they wanted. How do you say “no” and keep your attendance growing? How do you say “no” and keep your game happy?

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The Unpermissibles

In Plot, Storytelling on June 16, 2013 at 3:41 pm

IMG_3339Rape. Child Abuse. Pregnancy. Abortion. Miscarriage.

These are the Unpermissibles. Some would argue they make good story. I would argue Storytellers do not always know everything going on in their players’ lives, and these things are far too sensitive to just push into play without an OOC discussion first.

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