Sometimes it’s incredibly difficult to maintain a healthy perspective on game. From time to time, it’s important for Players and Storytellers to check their level of investment. What we do for fun should never be something that hurts us.
Archive for 2013|Yearly archive page
Saying, “No.”
In Storytelling on June 20, 2013 at 11:00 amStorytellers fear saying it, Players need to hear it, and games benefit from it. How can these two letters really benefit a game, and how can Storytellers and Players learn to communicate it?
It’s hard to say “no” to people. It’s made even more complicated when a Storyteller worries about losing players because they were told they couldn’t have something they wanted. How do you say “no” and keep your attendance growing? How do you say “no” and keep your game happy?